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The Last of Us PS3 preview and advances The Last of Us – Pre-E3 2013

The Last of Us PS3 preview and advances 14 june

The Last of Us PS3 preview and advances Adam Kovic chats with the game designer behind “The Last of Us” to get some hands-on playtime with the upcoming third-person stealth-actioner. – – – – – – – …

The Last of Us PS3 preview and advances

The Last of Us PS3 preview and advances: Boston is no longer a city. It is no longer a cluster of beautiful apartments with busy streets and citizens who live their lives every day with difficulty, cheerfulness, happiness, depression. There is no longer any kind of humanity, nothing: neither in Boston nor in Lincoln, nor in Pittsburgh. This part of America (and not only, perhaps) has been cleared by a terrible pandemic caused by a parasitic fungus that has extinguished most of the population lives off or changing it forever after the supervening infection, capable of changing the living beings in the gloomy parodies of what they once were. You will be in a jungle where they survive the greatest warriors, where the check who proves to have more attachment to life, where it continues to exist those who still have a shred of hope. It does not matter if you are an adult or kids like Ellie from troubled past like Joel. It does not matter anymore, even when you have to kill to save themselves.

 

The Last of Us PS3 preview and advances

The Last of Us PS3 preview and advances

Lincoln
The Last of Us PS3 preview and advances In the middle of a sunny day, we introduce in the town through a lush wooded area full of blind clearings, where they are stored waste and useful items to build makeshift weapons and survival kits. The bright, peaceful and heavenly falsely resemble much to that already seen in Uncharted, if it were not for the decidedly less flashy colors, the dark tones and the state of decay and neglect pervading prevailing in the rest. Advancing, we come across crumbling shacks in which we find the fearsome Clicker, the infected completely blind can kill with a single bite, but they can be killed stealthily grabbing them from behind and slashing their throats with blade that we previously constructed . After the forest and cabins, we have passed the roofs with the aid of a few planks of wood, which could lead below to create a moving walkway that did pass unharmed the chasms between one building and another. Once through the gate of steel, Lincoln opened in a huge way that showed all its infinite desolation: police cars askew to block anything, huge immediate evacuation notices, signs and dusty shops upside down by time, weeds everywhere and an overwhelming sense of despair. Joel explains to Ellie that need to quickly find Bill, such a crazy and really dodgy but has no obligation to owe him a big favor for reasons certainly shady but do not yet know. The road that leads to Bill is scattered the fruits of his paranoia huge barricades with rolls of wire and sheet metal, booby traps placed in strategic locations, and also a trap in which we were forced to fall in spite of ourselves, ending up upside down with a rope ankle and promptly with Ellie trying to cut the ropes of the counterweight as he was being attacked by a swarm of enemies. This was the scene more adrenaline in the town of Lincoln: that there were infected him with great aggressiveness and trying to overthrow Ellie, while armed with a gun with a few bullets and blood to the head we had to avoid the worst keeping calm. Once released, the enemy horde that showed no signs of waning, Bill entered the scene, and from then on, we proceeded in a frantic escape to safety hunted and hounded by rapid Runner and the obscene Clicker. The dialogues between the characters incalzavano and the whole scene was loaded by a high rate anxiety that has completely overwhelmed. With the hope to have the help of Bill to fix a car and escape from Lincoln, was closed this first section.

 

The Last of Us PS3 preview and advances

The Last of Us PS3 preview and advances

Pittsburgh
The Last of Us PS3 preview and advances: Here things fall immediately. The opening scene of the attack is already seen in a previous trailer: Joel and Ellie are in the car and a man in the street pretending to want to help, when suddenly pulls out a gun, firing at the vehicle and other survivors from the intentions homicidal come out from behind the barricades ready to kill us without any scruples, but to plunder our resources. After being disbanded after being attacked, we end up in a shop smashing the window, and part of an exciting firefight able to highlight the good be able to play this game outside of the phases stealth. If you do not have eyes everywhere, you will die quickly enough, and more than once. The Last of Us is not lenient with those who play with lightness and behavioral routines of the enemies are very high bill. Crouching behind any shelter, thinking that it is now safe even though they were already seen, we have not been attacked frontally, but we suffered from an encirclement unexpected side entrance of the store, with enemies that are passed behind the shelves up to get him with iron bars and guns blazing. If Ellie had not screamed loudly for a final warning, we’d be dead once again. And we would do it again if the sprightly little girl did not have them distracted while behind a couch there medicavamo in real time by managing our resources as quickly as possible, without being able to take a break from the action. It is particularly noticable with the clear break between human intelligence – much more refined and calculator – and that a surge infected, which produces blind fury in a Runner and a series of attacks and animalistic groping in a clicker, so we’re pretty certain that in the full game this mixed combination of enemies will give us a lot of hard time, considering that the general difficulty is certainly not low.

 

The Last of Us PS3 preview and advances

The Last of Us PS3 preview and advances

The little survival guide
The Last of Us PS3 preview and advances: Compared to our previous test, The Last of Us has shown a system for creating objects much more complete and in-depth: just think of the fact that long scenarios will also find objects with the generic form of gear and specific tools that will help us to upgrade weapons when we run into the appropriate workbenches (like in Dead Space, but on a rickety table and lit by a lamp). There are different melee weapons, but also a decent variety of guns with a few bullets, a bow with arrows, proximity mines, and certainly we can build other bells and whistles to get the better of enemies. In addition to this, we will collect the precious pills, can make us learn the useful skills that make your life easier during intense adventure, among them: increased speed in care, more accurate control in the stability of firearms and the ability to avoid immediate death after the attack of a Clicker shoving a knife in the neck before being bitten. Of course – needless to say – the pills and the best resources will be inside buildings highly infested and abandoned buildings are difficult to reach. The balance between phases and moments of pure stealth action seems well balanced, by passing the player from sections of extreme calm nervous tension and to others where you have to run like hell while trying to stem the enemy attacks as best you can. In addition, visiting these new areas, we noticed many references to characters still unknown, several textual documents that harked back to events intertwined to our characters and a short dialogue between the two protagonists that cast shadows on other past does not own quiet Joel. We would like to tell you much more, but run the risk of spoiling the surprises that you’ll certainly be glad to find out for themselves among just a month. Get ready to infection..

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