The Last of Us Gameplay demo ps3
The Last of Us Gameplay demo ps3 out date 14 june
The Last of Us Gameplay demo ps3: What would happen if a parasitic fungus that actually exists in nature, capable of controlling the brains of insects and even canceling all will and use them as vehicles for dissemination to the next guest, suddenly also infect the human species? This is the question that has ignited the enthusiasm of Naughty Dog to push them to create The Last of Us, tremendous dystopian vision of an America shaken by a pandemic to reduce the country’s symbol of progress in a waking nightmare that lasts for over twenty years. The Last of Us Gameplay demo ps3
Desolation – The Last of Us Gameplay demo ps3
We are in Boston, just outside one of the many areas of quarantine, where an aggressive vegetation clings on the ruins of the palaces and along bumpy roads and completely abandoned. The city seems to be a God-forsaken corner of the world: the asphalt completely torn, vertiginous slopes, bigi buildings reduced to slums and unhealthy air and distressing gloomy landscapes typical of post-atomic. In the section that we tried, Joel and Ellie Tess had to accompany in an agreed meeting point with Fireflies, mysterious militia group composed of survivors with the goal of restoring a small space of civilization outside the highly contaminated areas. Although it was a pre-alpha code, the level of detail and attention to detail were found to be already in a fairly advanced state, with fine play of light and shadows, and a whole series of effects of well-made, especially with regard to the water, which flowed in rivulets along the sheet metal and dangerously flooded floors of the building in which we have embarked. Outside, in a great area for exploration, artificial intelligence comprimarie of the two was found to be totally independent of the path followed. Within the structures and situations of obvious danger, however, Tess and Ellie showed a strong propensity towards collaboration, with pleadings accompanied by suggestions or whispered screams of panic according to the situation that presented itself. Characteristic, this, that shows a great depth in the construction of the characters and the way they will develop that bond of mutual trust essential for survival against the infected and the survivors, we braccheranno to death rather than sfilarci off the last food accumulated.
In silence, in the dark – The Last of Us Gameplay demo ps3
In this first version of The Last of Us, the characters could not be infected and had to be defended from two types of enemies: Runners and Clickers. The first, exposed to infection only a few days, are still all human characteristics, are always on the alert and attack the characters with great aggression, running after them as far as the view allow them to locate them. The Clickers are completely blind. Infected with at least one year, the proliferation of the fungus Cordyceps has horribly changed their head to the point where it deformed and grotesque, but allowed them to develop a prodigious sensitivity to any kind of noise. A single bite of a Clicker, mind you, is able to kill us. Given the high level of danger of the enemies and the scarce resources available, therefore, the game prompts the user to a careful and calculated approach, where the planning and cold-blooded pay substantially more than improvisation generated by chaotic panic . To groped to let us have the better of the enemy, Naughty Dog has put at our disposal a system of object creation intuitive and functional. Combining alcohol with a cloth, for example, we can create either a Molotov cocktail is a medkit, so you will always need to know how to manage sparingly and intelligence to our inventory while maintaining the right balance between the amount of accumulated resources. With duct tape and a knife we can build a knife, and if we combine the two objects to get a crowbar a spiked luck, lethal if used behind an enemy by surprise. Never fail other objects found along the scenic as bricks, bottles and so on, critical to draw the attention of enemies elsewhere and sneak out to the corridor that will open the way for salvation (temporary). Everything will become more complex when within an area closed to be present in large numbers both types of enemies. If you run screaming is the best thing to do in the presence of Runner, it is also true that excessive noise will alert the Clicker, resulting in them both at his heels without even time to sketch out a clash that more often than not turn out to be learn. Also keep the torch (be careful with batteries!) In pitch darkness taking advantage of the blindness of the clicker is not a good strategy, as the Runner see us very well.
Help yourself and God help thee – The Last of Us Gameplay demo ps3
The Last of Us Gameplay demo ps3: In our rescue will arrive, through the pressure of the trigger of the left, a sort of sixth sense can make us see the exact position of the enemies through the walls. Its use is unlimited and it is crucial to get them through unscathed areas invaded by mutated. The actors, precisely during the clashes, will give us a valuable aid, although we noticed that often take too many liberties decisions. We happened to stab a Clicker silently near a Runner, and Tess opened fire against the enemy that he had not noticed anything and that we could kill stealthily at a later time. It was not certainly a failings of artificial intelligence, but a more accurate balance in some situations it would be least desirable. The great harmony between the characters is also evident during the resolution of some environmental puzzles, with Joel that moved large loads to allow the passage to the two girls through doors off the hinges and facilitate their jumps on high platforms, and the two that, once inside , opened secondary entrances to allow Joel rejoin the group. It is probably this – along with a narrative premise of the first order and damn intriguing – the most striking aspect of The Last of Us. You always have the distinct feeling of being completely isolated, almost hopeless, forced to survive and fight tooth for every inch gained, relying solely on the unique characters around us, and thus increasing the sense of brotherhood and mutual protection which is love for life in a way that is only death and despair. Transfiguration horrible and crazy animality.
The Last of Us Gameplay demo ps3: If the entire adventure will be able to give you moments like those experienced during our test, further developing the narrative plots between the characters and highlighting all their weaknesses and virtues, we will live probably one of the most intense and engaging end of generation. Are also many questions that revolve around the origin of the fungal infection, the murky past of Tess and Joel and Ellie’s life, not to mention the involvement of the Fireflies and then by a period of twenty years from the beginning of the infection yet to be explored. A lot of irons in the fire, so … and a few more months to give give vent to all of the guesswork as possible before the arrival on the shelves of one of the boldest and most anticipated titles of the year.