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Persona 4 arena review YOUNG LOVERS The story of one of the best JRPG of all time continues

Persona 4 arena review YOUNG LOVERS The story of one of the best JRPG of all time continues

The story of one of the best JRPG of all time continues in a fighting game signed by the creators of Blazblue

Persona 4 arena review The localization of Persona 4: Arena was a real odyssey. The console version of the game comes out in July of 2012 in Japan, more than six months later in North America (February 2013, to be exact) and only in mid-May in Europe, after a series of delays that have made the fans go on a rampage. The nervousness, however, was amply justified by two reasons: first, to release a fighting game so many months after the original release means finding a community must be much less numerous and less competitive, and second, Persona 4: Arena was the first disc region- locked for the Sony console, which prevented players more enthusiastic and less patients to import the game in an American or even Japanese. Apologizing over and over again through their Facebook page, the guys at Zen United finally managed to bring one of Europe’s most courageous of betting Atlus: make a fighting game of the sequel to one of the most acclaimed JRPG in recent years Persona 4 arena review.

Persona 4 arena

ABOUT time no see Persona 4 arena review

It really is not the first time that the JRPG genre and that of fighting merge into a single entity: the most passionate perhaps remember Ehrgeiz for PSOne, which appeared in some of the characters of Final Fantasy VII, and all certainly know of the Dissidia series Final Fantasy for PSP, where if the damage thrashing the main heroes and antagonists of the historic franchise weblog Square Enix. Persona 4: Arena, though, is something fundamentally different, because it proposes a plot that is not only a shabby excuse to serve the gameplay, but a careful and coherent story that serves as the official sequel to Persona 4 and probably also gives us some clues on the future of the saga and the infamous Person 5 of which we still do not know anything. The story takes place two months after the end of Persona 4, the JRPG for the PlayStation 2 in 2008 recently proposed in a beautiful edition for PlayStation Vita: Yu Narukami, the protagonist of the previous adventure (here dubbed and characterized on the basis of the animated series) is returning in the adorable town of Inaba to spend Golden Week in the company of friends with whom he practically saved the world. Upon his arrival, however, there are two problems: First, some of his friends have disappeared into thin air, and second, the Midnight Channel, that is, the mysterious dimension “television” that had given him so much trouble, it looks back on the air. Yu and others are thus forced back into action to find out what’s going on, and find themselves embroiled in a kind of knockout tournament that seems to have been established by a vicious version of funny Teddie. As if that were not enough, a mysterious power alters reality, forcing our heroes to deal with their worst fears Persona 4 arena review. At the battle is joined by the robot Aigis, Mitsuru the glacial and athletic Akihiko: three people who played Persona 3 who know you well and who throw another little ‘light on the universe of Persona. The story is told through an endless series of texts, numerous illustrations, and some animated cutscene: Story mode is basically a long visual novel intermezzata by rapid fighting in singles match, told in the first person by each character. The events tend to intertwine and then repeat itself, offering new points of view and more details sull’intricata each other, and there is no shortage of forks that lead to dialogues optional and alternative endings. Who played the Blazblue Arc System Works will know more or less what to expect, even if the progression in the countryside, in this case, it is much more linear and less frustrating Persona 4 arena review. To complete each scenario hundred percent is required really generous amount of hours, but we admit that reading and listening to hundreds of texts,  Persona 4 arena review as well written and spoken in English, in the long run can be a bit ‘boring: it is better to dose the experience little by little, and dedicate themselves to the traditional arcade mode if you want to deal with a long single-player session Persona 4 arena review.

 

THOU ART I. .. AND I AM THOU … Persona 4 arena review

Persona 4 arena review The Arcade mode, the Story and the inevitable option of training are certainly not the only options available to players solitary. The Score Attack, for example, challenges us to accumulate as many points as possible before you lose a match. The Lesson mode teaches us the basics of the game, step by step. Much more interesting, however, the Challenge mode: here we are faced with nothing particularly original, is the typical mode that requires us to repeat a certain sequence of normal and special attacks to form combos that are becoming increasingly complicated and prohibitive . It is the classic one component of modern fighting game that will delight geeks and will cause a nervous breakdown users less accustomed to the virtuosity of the joypad or joystick. It’s still a great way to improve their style of play and find out which character it more fun to use. In this sense, Persona 4: Arena apparently does not offer a huge variety: the characters available from the start are only twelve, almost half compared to what is offered by the latest version of Blazblue, not to mention others still fighting the most popular. In fact, the fighters of Persona 4: Arena are so diverse as fighting styles and mechanics that will serve several hours to learn how to play them all perfectly and therefore, you really feel the need for some little more character, not to mention that the balance of the roster is pretty much perfect. No character has appeared to us much stronger than the others, and each of them has something different to say than his companions to battle. Arc System Works is once again confirms teacher in designing mechanical interesting and peculiar that can be approached on several levels. In this case, the general mechanics that unites all the characters is, of course, the person. Who played the fighting de JoJo’s Bizarre Adventure Capcom more or less can get an idea of ​​what to expect: each character has in fact four basic attacks, two physicists and two run by his Person, a spirit that appears, and strikes disappears within a few moments. With a little ‘timing is therefore possible to trap an opponent in a vise combo performed simultaneously by his character and his person, perhaps punctuated by special moves and super moves, here called SP Skill. The SP Skill, as well as Instant Kill and virtually any other technique both offensive and defensive, consume the traditional indicator that fills every blow dealt or received. Due to the simplicity of the controls and intuitive use of the fast-paced combat system, Persona 4: Arena appears immediately a game very user friendly; Arc System Works has even included a simple combo that ends with a SP Skill automatically and requires you to press of a single button, just to benefit the novice players Persona 4 arena review. A fighting simple and shallow, then? Yeah, right.

Persona 4 arena review

Persona 4: The Ultimate Mayonaka Arena – Trailer gameplay Persona 4 arena review

PlayStation 3 Trophies Persona 4 arena review

The extensive list of trophies include 42 bronze, 5 silver, three gold and platinum finish. We are facing a fighting game, then unlock them all will not be easy: we complete the various game modes with practically all the characters or perform special maneuvers defensive and offensive a number of times. It’s not only the skill, but also the perseverance Persona 4 arena review!

 

THE CHANNEL OF THE BARREL Persona 4 arena review

Persona 4 arena review It’s just the Lesson Mode, forty-six steps, to reveal that Persona 4: Arena, with its limited roster, its automatic combo and his four basic attacks, hides a truly exceptional depth and complexity. The list of special moves of the characters, which are similar to running a bit ‘all, scratch only the surface: as we said, each of them plays so drastically different from the others, and is characterized by a number of unique features that wink at the original JRPG. Almost every fighter is able to inflict an abnormal state differently, which means that during the fighting we also handle conditions of poisoning, paralysis, and more, which can prove fatal. What would happen if, in the middle of a fight, we were with the left and right reversed? And if the opponent could inflict a penalty which we can not use special moves or call the person for some precious seconds? Naoto, the masculine detective, can set traps holding the invisible enemy from a distance with his gun. Aigis is unstoppable, but if it runs out of bullets are serious trouble. Yukiko seems to be the weakest of the roster, but let them enhance the level of his fire-based attacks, and unleash hell. And these are just a few examples. In addition to their unique characteristics, the characters also have access to some offensive and defensive maneuvers which knowledge can make the difference between victory and defeat. Among dodge, counter, Guard Break, unstoppable shots and screenings, there is truly something for everyone. And all this, including the mechanics borrowed from Guilty Gear and Blazblue, has been redesigned so as to appear an integral part of the universe of Persona. There is even the famous All-Out Attack, complete with a cloud shaped like a skull Persona 4 arena review. In this sense, the work done by Arc System Works was formidable: already-style net and modern menus, logos and icons, it seems to be back to play Persona 4. The backgrounds reproduce some of the most famous locations in the series, and the soundtrack us again a remarkable rearrangement of some of the most famous and popular songs of Persona 3 and Persona 4, among which is a wonderful blues Aria of Soul, the theme the Velvet Room. The real stars, however, are two-dimensional sprites, confirming once again the exceptional talent of Arc System Works thanks to the quality and amount of detail and animations. Persona 4: Arena, in short, is a real joy to your ears and eyes, and one of the most visually beautiful two-dimensional fighting game on the market Persona 4 arena review.